
- V rising game release date update#
- V rising game release date windows#
The acclaimed survival title arrived on Steam on May 18th.
In this brutal fantasy land, players need to adapt to the environment and build their settlements to conquer human lands.Above 1 million copies sold On Steam, Stunlock’s new game was a big hit as soon as it landed on the platform.Therefore, console owners are interested in VRising and its release date. Other players are reporting some technical issues they've run into following the update.Teeth V rising upon Xbox? Will a new vampire survival game appear on the Xbox console? Here’s everything you need to know about the title and its roadmap.Ĭomes from the developer of Battlerite, V Rising invites players to build their domain as a vampire who has awakened from a long sleep. Some V Rising fans feel that the balance changes have gone too far, with too many nerfs added.
V rising game release date update#
So far, reception to today's update has been a bit mixed. Incapacitate duration reduced to 2.5 seconds from 3 seconds.Damage per hit increased to 70% from 60%.Damage per teleport strike reduced to 20% from 25% (60% total from 75%).Cast time increased to 0.7 seconds from 0.6 seconds.
Damage per hit reduced to 30% from 35% (150% total from 175%). Cooldown reduced to 8 seconds from 9 seconds. Damage per axe hit reduced to 80% from 85%. Incapacitate duration from intersecting hit reduced to 1 second from 2 seconds. Damage per hit reduced to 25% from 30% (200% total damage from 240%). Crossbow bolts no longer deal less damage than a normal shot after using a Veil of Frost, Unholy, or Blood. Fixed an issue where Arctic Leap could hit the same target twice. Nova of frost damage reduced to 30% from 50%. Splinter damage reduced to 40% from 50%. Cooldown reduced to 7 seconds from 8 seconds. Cast time reduced to 1.2 seconds from 1.4 seconds. Projectile Damage increased to 190% from 150%. Fixed an issue where the player got locked in position for a short duration when the area effect triggered early during the dash. Cast time reduced to 0.7 seconds from 0.8 seconds. Illusion area damage reduced to 40% from 50%. Cooldown increased to 9 seconds from 8 seconds. Shield absorb reduced to 120% from 150%. Projectile damage reduced to 110% from 125%. Projectile damage reduced to 50% from 70%. Cast time reduced to 0.7 seconds from 1 second. Cooldown increased to 8 seconds from 7 seconds. Each bounce now reduces the damage of the next bounce by 25%. Initial projectile damage increased to 75% from 25%. Cooldown reduced to 10 seconds from 12 seconds. Fading snare duration increased to 1.5s from 1s. If you are experiencing a launch crash before the cinematic plays, you can turn videos off by entering -noVideo as a launch option to the game (related to #304250 but not expected to solve all reported cases). Fixed a crash that some players experienced when launching the game due to a video player crash. Fixed an issue where the screen could slowly turn dark ( #304465, #304266). Fixed an issue where territory and buildings had a chance of not getting destroyed with their castle if they were constructed at a large enough distance from the Castle Heart ( #306085, #305657). Fixed an issue where some font characters were displayed with the wrong font in Hungarian and French (among other languages). It instead saves the temporary files to a neighboring folder to the target save path. V rising game release date windows#
The server no longer uses the Windows temp folder while saving the world. If the server fails to save, all active players on the server now get a chat notification containing basic information about the type of error that was encountered. Added more validation and safety checks to catch more types of rare errors while saving. Improved error handling and error feedback when the server saves the game world (related to #304262 and #304381 but is not expected to solve all reported cases). Fixed a bug that could sometimes cause players to not be able to connect to servers (related to #304262, but not expected to solve all reported cases). Fixed a crash that could occur when voice muting players. Fixed a bug where it was possible to jump over walls in certain cases.